One complete contest. Every round connected.

Tournament & Competition
Generator

Build one organised competition with clear rules, memorable entrants, seeded rounds, scoring, judges, complications, prizes and a result the table can record.

Illustrative fantasy entrants and spectators at an organised tournament.
Sixteen contest families. Two to six rounds.Desktop workspace through Desktop Command Centre

One organised event from entry to prize

Rules. Entrants. Rounds. A recorded finish.

Build a competition your player characters can enter.

Clear event rules

Explain eligibility, scoring and the way to win.

Memorable entrants

Bring favourites, underdogs and rivals into the draw.

Rising rounds

Connect heats or brackets across the event.

A meaningful finish

Record results and carry them into the ceremony.

Illustrative tabletop planning for tournament rounds, entrants and scoring.

Begin with the event your party can enter

Family. Scale. Tier. Rounds.

Choose contest family, village-to-royal scale, party tier, seriousness and two to six rounds.

Tune entry, seeding, judges, handicaps, ties, crowd, weather, cheating and prize style.

Add teams, exhibitions or political stakes and decide whether to prepare a chosen non-lethal combat round.

Four steps through the contest

Set up. Refine. Run. Record.

Keep each result connected to what follows.

Set the field

Choose contest family, scale, tier, tone and rounds.

Refine the event

Tune entry, judges, complications and prize style.

Run each round

Record table results and keep completed rounds.

Prepare the finish

Review scores, rivalries, prizes and audience handout.

Your complete-competition workspace

Draw. Scoring. Complications. Ceremony.

Keep entrants, rounds, judges, recorded results and prizes together in one event.

Complete event brief

Bring rules, entrants and prizes into one contest.

Sixteen contest families

Shape the event from village fair to royal tournament.

Seeded draw and rounds

Prepare heats or brackets across two to six rounds.

Scoring and judges

Keep clear rules, ties and result recording together.

Rivals and crowd beats

Give favourites, underdogs and spectators a place.

Complications and stakes

Tune cheating, sabotage, weather and political context.

Editable saved versions

Lock completed rounds, refine others and retain the event.

Handouts and round export

Share audience views or a chosen non-lethal combat round.

Sixteen families. Two to six rounds.

A village challenge or a royal tournament.

Shape one complete event for your campaign.

Quick event setup

Choose family, scale, party tier and seriousness.

Entrants and seeding

Place player characters in the seeded draw.

Detailed controls

Tune crowd, weather, cheating, ties and stakes.

Optional combat round

Prepare a chosen non-lethal joust, duel or melee.

Keep the rounds you have run

Record. Lock. Rebuild. Save.

Refine the event while retaining the progress made at the table.

Table result recording

Carry each outcome into the event record.

Selective rebuilding

Lock completed rounds and revise chosen sections.

Editable workspace

Use undo and redo with entrants, scores and rivalries.

Account versions

Reopen, rename, duplicate, search, tag or annotate.

Illustrative tournament prize ceremony and reactions to an upset result.

A competition ready to enter and remember

Run each result into the final ceremony.

Review eligibility, entrants, seeded draw, rounds, scoring, judges and complications.

Record results and keep completed rounds while developing rivals, crowd beats, prizes and the final ceremony.

Choose the complete DM event or player-facing handout, then copy, download JSON or print the version you need.

One contest with clear boundaries

Keep the draw and scoring with the event.

Share preparation without starting combat.

One organised competition

No permanent league or general downtime system.

Event choices

Negotiation and battlefield objectives use their own tools.

Chosen round export

Only a joust, duel or melee round goes to Combat Pro.

Inactive and non-lethal

Exported preparation does not start combat.

Generator access and pricing

Review current access in your account.

Choose access for this selected generator or an eligible pack.

Selected generator

Review current standalone access and pricing.

Eligible packs

Check whether a current pack includes this generator.

Desktop product access

Use your account to review premium product access.

Free account first

Create a free VISINVOKE account; premium access remains separate.

VISINVOKE means value

Give the contest a complete shape.

Bring fair rules, memorable entrants and a recorded finish together.

VISINVOKE means value. Quality. Ownership. Rewards.

Set clear rules

Make entry, scoring and the draw understandable.

Build rising rounds

Connect events through recorded results.

Retain the competition

Save versions with editable scores and rivalries.

Share the right preparation

Use audience handouts or a chosen inactive round export.

Explore your VISINVOKE workspace

Related products. Separate access.

Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Product artwork is illustrative, not application screens or actual generated image output.

Quick answers

Organised competitions in plain language.

Understand event setup, recorded results, saved versions and optional round export.

What does Tournament & Competition Generator create?

Build one complete organised contest with event identity, rules, entry eligibility, entrants, seeded draw, heats or brackets, scoring, round plans, judges, favourites, underdogs, rivals, crowd beats, complications, prizes, ceremony and a result record.

What do I choose in quick preparation?

Choose one of sixteen contest families, a scale from village fair to royal tournament, party tier, seriousness and two to six rounds. Prepare the complete contest and place player characters into the draw.

What can I control in deeper preparation?

Tune entry rules, seeding, handicaps, judges, crowd, gambling, cheating, sabotage, weather, venue, injuries, ties, sudden death, teams, exhibition rounds, political stakes, prize style and an optional non-lethal combat round.

Can I record results, revise rounds and retain an event?

Record table results, edit sections, use undo and redo, lock completed rounds and selectively rebuild what needs another pass. Save account library versions; rename, duplicate, delete, search, tag or annotate an event. Reopen editable entrants, rounds, scores and rivalries. Copy the complete DM event or player-facing handout, download JSON or print.

What can I send to Combat Pro?

Export a chosen joust, duel or melee round as JSON for import into Combat Pro as an inactive, non-lethal encounter. Exporting the preparation does not start combat. Scoring, brackets and every non-combat contest remain in this generator. It handles one organised contest rather than an enduring league, social negotiation, battlefield objectives or general downtime.

How do I access this generator?

Create a free VISINVOKE account, review current account plans for the selected generator or an eligible pack, then use your account installer page for Desktop Command Centre. Open the generator in your desktop workspace. Free account creation is separate from premium generator access.

Desktop Command Centre editorial illustration

Continue in VISINVOKE

One account. Your complete-competition workspace.

Create a free VISINVOKE account and review current generator access.

Use your account installer page for Desktop Command Centre.

Open Tournament & Competition Generator from the Generators collection.