Clear event rules
Explain eligibility, scoring and the way to win.
One complete contest. Every round connected.
Build one organised competition with clear rules, memorable entrants, seeded rounds, scoring, judges, complications, prizes and a result the table can record.

One organised event from entry to prize
Build a competition your player characters can enter.
Explain eligibility, scoring and the way to win.
Bring favourites, underdogs and rivals into the draw.
Connect heats or brackets across the event.
Record results and carry them into the ceremony.

Begin with the event your party can enter
Choose contest family, village-to-royal scale, party tier, seriousness and two to six rounds.
Tune entry, seeding, judges, handicaps, ties, crowd, weather, cheating and prize style.
Add teams, exhibitions or political stakes and decide whether to prepare a chosen non-lethal combat round.
Four steps through the contest
Keep each result connected to what follows.
Choose contest family, scale, tier, tone and rounds.
Tune entry, judges, complications and prize style.
Record table results and keep completed rounds.
Review scores, rivalries, prizes and audience handout.
Your complete-competition workspace
Keep entrants, rounds, judges, recorded results and prizes together in one event.
Bring rules, entrants and prizes into one contest.
Shape the event from village fair to royal tournament.
Prepare heats or brackets across two to six rounds.
Keep clear rules, ties and result recording together.
Give favourites, underdogs and spectators a place.
Tune cheating, sabotage, weather and political context.
Lock completed rounds, refine others and retain the event.
Share audience views or a chosen non-lethal combat round.
Sixteen families. Two to six rounds.
Shape one complete event for your campaign.
Choose family, scale, party tier and seriousness.
Place player characters in the seeded draw.
Tune crowd, weather, cheating, ties and stakes.
Prepare a chosen non-lethal joust, duel or melee.
Keep the rounds you have run
Refine the event while retaining the progress made at the table.
Carry each outcome into the event record.
Lock completed rounds and revise chosen sections.
Use undo and redo with entrants, scores and rivalries.
Reopen, rename, duplicate, search, tag or annotate.

A competition ready to enter and remember
Review eligibility, entrants, seeded draw, rounds, scoring, judges and complications.
Record results and keep completed rounds while developing rivals, crowd beats, prizes and the final ceremony.
Choose the complete DM event or player-facing handout, then copy, download JSON or print the version you need.
One contest with clear boundaries
Share preparation without starting combat.
No permanent league or general downtime system.
Negotiation and battlefield objectives use their own tools.
Only a joust, duel or melee round goes to Combat Pro.
Exported preparation does not start combat.
Generator access and pricing
Choose access for this selected generator or an eligible pack.
Review current standalone access and pricing.
Check whether a current pack includes this generator.
Use your account to review premium product access.
Create a free VISINVOKE account; premium access remains separate.
VISINVOKE means value
Bring fair rules, memorable entrants and a recorded finish together.

Make entry, scoring and the draw understandable.
Connect events through recorded results.
Save versions with editable scores and rivalries.
Use audience handouts or a chosen inactive round export.
Explore your VISINVOKE workspace
Each card opens its own product website. Review purpose and access separately; related products do not promise included access or automatic synchronisation.

Open your VISINVOKE desktop products.

Prepare a live exchange after an established social mistake.

Build the wider setting around your campaign.

Develop the places your party travels through.

Explore separate adventure environments.

Explore separate fantasy image creation.
Product artwork is illustrative, not application screens or actual generated image output.
Quick answers
Understand event setup, recorded results, saved versions and optional round export.
Build one complete organised contest with event identity, rules, entry eligibility, entrants, seeded draw, heats or brackets, scoring, round plans, judges, favourites, underdogs, rivals, crowd beats, complications, prizes, ceremony and a result record.
Choose one of sixteen contest families, a scale from village fair to royal tournament, party tier, seriousness and two to six rounds. Prepare the complete contest and place player characters into the draw.
Tune entry rules, seeding, handicaps, judges, crowd, gambling, cheating, sabotage, weather, venue, injuries, ties, sudden death, teams, exhibition rounds, political stakes, prize style and an optional non-lethal combat round.
Record table results, edit sections, use undo and redo, lock completed rounds and selectively rebuild what needs another pass. Save account library versions; rename, duplicate, delete, search, tag or annotate an event. Reopen editable entrants, rounds, scores and rivalries. Copy the complete DM event or player-facing handout, download JSON or print.
Export a chosen joust, duel or melee round as JSON for import into Combat Pro as an inactive, non-lethal encounter. Exporting the preparation does not start combat. Scoring, brackets and every non-combat contest remain in this generator. It handles one organised contest rather than an enduring league, social negotiation, battlefield objectives or general downtime.
Create a free VISINVOKE account, review current account plans for the selected generator or an eligible pack, then use your account installer page for Desktop Command Centre. Open the generator in your desktop workspace. Free account creation is separate from premium generator access.

Continue in VISINVOKE
Create a free VISINVOKE account and review current generator access.
Use your account installer page for Desktop Command Centre.
Open Tournament & Competition Generator from the Generators collection.